New Creatures

RATKIN
Once dangerous men and women of the Venomblade assassin's guild in the Mytheria valley they were cursed with the disease of Lycanthropy turning them to were-rats. Legend says they had crossed a very powerful sorceress by murdering her son and she beset them with the horrible disease. Being a world with Dual Moonsthey were more rat than man. Eventually the disease was passed on generation after generation until pure rat-children were being born. The RATKIN. Exiled from civilization, they are forced to live in sewers and ruins, feeding off of scraps. This has drove them to become devious and malevolent. Like their forefathers they form assassin's guilds and venture into other underhanded venture's such as banditry and extortion. Plaguefang Ratkin, Scout

Medium Humanoid (4ft 7") HD 1d12+3 (12HP)

Init +3 SPD: 30'

AC:16(+3dex,+3Natural)

Base ATT/grapple: +1/+2

Attack: Battleaxe(1d6+1/x3), Sling(1d4+1/x2)

Full Attack:Battleaxe+1 and Bite-1 (1d6+Disease)

Special Att: Disease

Special Qual:Rat Empathy, scent, low light vision

Saves:Fort +6, Ref +5, Will +4

Abilities: Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8

Skills:Climb +4, Handle Animal +3, Hide +5, Listen +4, Move Silently +4, Spot +4, Swim +9

Feats:Agile, Alertness

Disease (Ex): Filth fever; bite, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Rat Empathy (Ex): Communicate with rats and dire rats, and +4 racial bonus on Charisma-based checks against rats and dire rats.