Homebrew Rules

Arcane Augmentation
A practice of the Order of the BLackhand, looked down upon my most sorcerers and wizards as barbaric, vile, and horrific. They surgically alter living specimens, men and women, elves and humans, and turn then into walking magic weapons.

Tomes and books of Knowledge
PC's can pick up tomes and books along their adventures. Reading and absorbing the knowledge of these texts can provide a bonus to your skills, XP, and other stats.
 * To read a book you must first be fluent in the language it is written, or succeed at a decipher language check (DC based on the tome's bonus, set by DM), or pay to have someone translate it for you.
 * Tomes take some time to read. If fluent in the language a basic tome takes 40 days -7x INT modifier to read and absorb the information. Example: A basic tome written in common regarding the history of a region provides a +5 to all Knowledge(history,geography) checks when in that region. The PC who found it has a +2 INT modifier, meaning it would take him 26 days to learn and absorb the information.

Types of Tomes

 * Basic: The tome's subject matter is based on an easily understood concept. The volume's thickness and amount of information is easily read within the time alotted by your INT modifier.
 * Complex: The tomes subject matter is of a very complex specific understanding or the volume is of incredible size. This tome takes 60 rather than 40 days to learn.
 * Scholarly: This tome is both of tremendous volume and covers a subject that requires intense training to understand. Will require an INT modifier prerequisite, and a skill prerequisite in the subject to even understand. It also takes 90 instead of 40-60 days. Your INT modifier however, takes 10x off of the absorption time instead of 7.