The Moors

The_moors_foggy_full_duel_moons.jpg MOORS
A rolling fen of foggy, barren grasslands and brown mosses that expands from the Eastern border of Nirewin to the Western border of Mystok and nestled up against the long abandoned Adamantine Mines.

Abundant groundwater has turned the Moors into one of the few wetlands this far North. The temperature at night can get as low as -35 degrees in the winter and without proper gear, is capable of freezing even the toughest adventurer to death.\

The Mystok/Nirewin Trader's Trail (Pictured) cuts right through the center of the Moors like a winding 40 mile serpent. Anyone familiar with this route can atest to the dozens of abandoned trade cart's and wagons along it's burm. They will also tell you of the bones, and carcasses strewn about the fields being picked clean by ravenous birds and Giant Ravens. At night the blood curdling chatter and howls of Worgs can drive you mad with terror. The stories of phantasms, Bugbears, and Worg Packs keep travellers mainly to the road and only during the day. There was once several farming communities in the area but now all remain abandoned.

Points of Interest

 * The Skeleton Tree: An ancient tree that was more recently used for a small druidic colony's ceremonies and rituals. Then, one rainy evening, a malevolent army marched into the region and slaughtered the druids and local villagers then hung their bodies from the limbs of the tree, some of whom were forced to slowlt die and/or bleed out in agonizing pain. Their tortured souls were forever bound to the skeleton tree, their blood forever pumping through it's root system
 * The Abandoned Villages: There are more than 4 ruin sites where small farming villages once stood.
 * Demonrok: Placed along the trade route gnereations ago. The demonrok was once a plain marker used to mark the trailhead of another trade route heading south, until one day an unknown wizard or sorcerer turned the face of the rock into that of the twisted grimace of some demon.
 * T..MORE TO COME